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State of Decay (2013) PC скачать через торрент бесплатно

Опубликовал: Админ | Дата: 27-02-2015, 11:10 | Просмотров: 448

Дата выхода: 2013
Жанр игры: Indie, Action, 3D, 3rd Person, Survival horror
Разработчик игры / Издательство: Undead Labs / Microsoft Studios
Игровая платформа: PC

Версия релиза: - update 25(15)

Тип релиза: Пиратка
Интерфейс: Русский (Официальный русский перевод), Английский
Наличие таблетки: Вшита (3DM SteamEmu)

Требования для системы:
ОС: Windows XP / 7 / 8
Процессор: Intel Core i5 series or equivalent
Оперативная память: 2 Gb
Видеокарта: GeForce GT 240 / Radeon HD 4750 / Intel HD 4000
Жёсткий диск: 3 Gb свободного места
Звуковая карта: любая совместимая с DirectX9.0c

Сюжет игры State of Decay:
Апокалипсис грядет. Мир уже не будет таким, как прежде: на землю пришла мать всех зомби. Остались только вы и горстка храбрецов. Это экшен от третьего лица, события которого разворачиваются в открытом игровом мире с динамично меняющимся окружением. Чтобы выжить, вам надо сплотиться и начать строить новую жизнь. Разбейте лагерь и сделайте из него неприступную крепость. Добывайте пищу и оружие, совершая дерзкие набеги, спасайте других выживших и пользуйтесь преимуществами их уникальных талантов.

Сюжет игры State of Decay - Breakdown:
Вы выжили в State of Decay. Пора идти вперед и творить свою историю. Бесконечная кампания ждет героев. Каждый поворот сюжета зависит только от вас. Проявите себя перед лицом все более ужасного зомби-апокалипсиса и соревнуйтесь с выжившими со всего мира. Выполняйте спецзадания, открывая новых героев с особым оружием и навыками. Чем дальше, тем страшнее. Но выбор всегда за вами.

Сюжет игры State of Decay - Lifeline:
В игре State of Decay: Lifeline вы окажетесь в шкуре солдата Грейхаунд 1 – спецподразделения, посланного в наводненный зомби город, чтобы спасти группу ученых, которые смогут положить конец распространению заразы. Lifeline – это новая карта, новые персонажи и новая стратегия игры: защищайте базу от толп зомби, используя лучшее оружие, технику и людей, которые сможет найти ваш отряд. Судьба города в ваших руках. Так сколько человек вы спасете?



update 25(15) -OFFICIAL LAUNCH- Notes, 06/05/14 - V14.6.5.3080
-Allow refugees to recycle in lifeline after a full cycle of refugees - once you;ve met everyone and either rescued them or...otherwise, the game will start from the top of the list so that the game can continue.
-Important persons should no longer become ;Away From Home; and will stay at the base.
-Removed a problematic issue preventing Cho from acknowledging successes once she was at your base.
-Fix for ;fainting; before the first siege. Fainting should now be impossible until after that siege is over. Death is death.
-Removed access to an area in the port we didn;t intend to be playable area. (There was an area in the port in the NW area of the map, where you could climb over a wall next to the crane and run around in a small zone and eventually hit some invisible walls. Borrrrrrrrring.)
-Vehicles should now be repaired by advanced Workshops post siege.
-Eldridge;s post-rescue scene (on the radio with Highroad) should no longer turn driving players into car-centaurs.
-Removed teleports from VIP Found scenes, to prevent ugliness in cases where the intended building is not cast.
-Made Sasquatch pacifistic and unkillable during Bloater and Screamer Hunting missions, to prevent him from screwing up the Bloater all the time.
-Fixed bad reference to the most advanced versions of the Infirmary that was preventing sick people from getting better.
-Fixed a case where Greyhound 2 soldiers were invulnerable when they became playable.
-Baroque church near international district should no longer appear blown out with black squares atop each steeple.
-Display score between breakdown levels
-Grenade launchers and mines now count towards Grenadier
-Fix to a rucks-in-trucks crash. (From ChrisP: There was an issue where rucks in trucks were being saved in a particular order, and if one of the rucks was removed, the order was not being re-saved, so if a player then went to pull a second ruck, it would cause the game to crash.)
-Fix painkiller and snack resets in Supply Locker after next day. One per population decrement +/- morale/sickness of population
-Characters no longer consume the snacks and painkillers that they carry in their inventory on end of day.

update 24(14) -OFFICIAL LAUNCH- Notes, 05/30/14 - V14.5.28.1775
*added Lifeline DLC
*final fixes for Lifeline DLC

update 23(13) -OFFICIAL LAUNCH- Notes, 05/29/14 - V14.5.28.1775
Rucks in Trucks... ...is now live for Steam players. http://steamcommunity.com//sharedfiles/filedetails/?id=265039492

update 22(12) -OFFICIAL LAUNCH- Notes, 05/27/14 - V14.5.23.1528
*General Fixes:
-Included code in preparation to launch Lifeline
-Localization bug fixes and updates.
-We now notify the player when they have recovered from faint events or close calls.
-Reduced survival rate to more accurately simulate the apocalypse.
-Allies are no longer afraid to shoot at armored zeds
-Fixed the German opening quote
-Cleaned up font issues
-Fixed a case where Blaze of Glory could be triggered without having the actual item needed to perform it, which led to cases of soft locks.
-Fixed icons of established outposts from the Base game being present on the map in Breakdown
-Fixed spurious stockpile exceeded messages after you are within limits
-Made XML fixes based on Community feedback.
-Hid the non-functional ;show gamercard; button on PC leaderboards
-Reduced the amount of food needed for the Food Preservation actions
-We now properly unlock heroes that require level 2 and above
*Audio Fixes:
-Fixed a bug that would cause the main menu music not to play
-Fixed the audio on the AK47 Custom
-Increased the number of map pings so they match the audio from the doll.
*Weapon Fixes:
-Made improvements to firearm interaction and aiming
-Fixed a bug where certain weapons were no longer triggering controller feedback.
*Environment and Physics Fixes:
-Select doors should now auto-close by default
-Made changes to exiting vehicles that prevent the player from being thrown out of the environment
-Fixed the case of zombies popping their heads up when you at shoot them.
-Made changes so that zombies no longer get stuck on fences
-Fix to help zombies not switch between different states standing at doors.
-Edited chain link fence material
-Fixed a case where the game would crash if a prop was not found
-Fixed instances where NPCs were getting caught in a loop to climb when the player that they were following was in a vehicle near the climb markup.
-Fixed zombies disappearing while running around
-Reworked it so invisible zombie deaths stop them from being reused
-Improved NPC pathing and interactions near and around chainlink fences
-Fixed the bug where NPCs were getting back up when they should be dead.
-The game should no longer disable a door that is closing or opening, and now waits for those to finish. This should fix doors being in the wrong visual state.
-Made improvements to climbing
-Fixed hovering zombies
-Reduced the strobe on muzzle flash
-Fix for feral kills sometimes succeeding in tear but missing the kill.
-Disabled pausing on the score screen. This fixes the issue where cut scenes were not pausing

Note for my Russian players: If you have already bought the game, and choose Russian as the language in which you wish to play, you may have noticed that this patch now supports you :) However, the option is not in the store. That;s because we;re now doing a phase of testing that was not technically possible until the patch went live. I;ll post here when we;re ready to officially take feedback on the Russian translation. Mainly, I;m saying something because I know that if it;s in the build, you;ll find it :)

update 21(11) -OFFICIAL LAUNCH- Notes, 04/23/14 - V14.4.23.5685
*Physics and Pathing:
-Made vehicles less flippy
-Improved vehicle entry distances
-Added a physics test when a vehicle flips to avoid throwing you out of the environment
-Fixed glass failing to break properly
-Fixed potential crash when zombies try to path outside of the playable area
-Fixed zombies occasionally running in straight line towards target through collision
-Fixed zombies getting stuck facing each other
-Fixed dead zombies running in place
-Reduced instances of zombies walking through doors
-Radius is now proper on aggro range (fireworks, talking dolls, etc. now only pull nearby zombies)
-Hordes no longer target buildings they can;t infest
-Changed the floor height on industrial warehouses to fix pathing
-Increased snap distance of all guns
-Removed rotation spread penalty on all assault rifles and SMGs
-Tuned aim friction
*Graphics and Sound:
-Smoothed framerate
-Increased range for the home base audio loading
-Fixed base environment audio preload
*Zombies and AI:
-Zombies prefer tasty NPCs (taunting, blazing, cowering NPCs)
-Zombies prefer tasty targets (fireworks, talking dolls, etc. over echos and disturbances)
-Cleaned up zombie distribution
*Outposts and Resources:
-Corrected the daily resource calculations on asset page of journal
-Capped the number of resources you can receive on subsequent offline days at 15
-New outpost resource model
-Each outpost costs 1 material for upkeep for the first day you;re offline
-All resource outpost types now correctly generate resources
-If an outpost contains resources it generates 3 of that resource
*Cleaning up Under the Hood:
-Fixed bug preventing the Steam leaderboard score from maintaining your highest scores
-Retroactively award Breakdown achievements for unlocked characters
-Implemented fix for crashes if an NPC is trying to enter a vehicle and you exit and continue
-Fixed an issue with button substitutions
-Changed main menu selection to support upcoming Lifeline DLC
-Fixed world-reset issue when switching from the base game to Breakdown and vice versa

update 20(10) -OFFICIAL LAUNCH- Notes, 02/12/14 - V14.2.11.5126
*Zombie behavior:
-Fixed some of the most egregious cases of zombies going through doors. (They would often walk a step or two into the door before attacking it, which led them to turning around to attack it.)
-Zombies now prefer taunters, blaze of glory;ers, and fireworks and more!
-Zombies in the sights of a gun are forced to have collision and react appropriately when shot.
*NPC behavior:
-Fixed a bug where NPCs could Blaze of Glory 100% of the time.
*Progression issues:
-Progression blocker caused by dying during the rescue Jack mission with the grange has been fixed
-Progression blocker caused by quitting immediately after a death in a mission that supports restarting has been fixed
-Progression blocker caused by certain types of dying in Breakdown has been fixed.

update 19(9) -OFFICIAL LAUNCH- Notes, 01/22/14 - V14.1.21.2683
*Found and fixed the cause of recent story progression halt issues

update 18(8) -OFFICIAL LAUNCH- Notes, 01/10/14 - V14.1.9.1479 aka First Patch of 2014
*Fixed several instances of community members standing idle.
*Players will no longer see an event called CHEAT CHEAT CHEAT. This was a developer-only fate card that didn;t get removed before going live. Sorry, everyone.
*Fixed a bug that prevented Chemical Incendiary research at Snyder;s. Players may now satisfy the prerequisites with the built-in workshop (and not with other workshops).
*Synced stealth kills vs. walls and low walls now properly credit the Ninja challenge.
*Inventory stockpiles are now limited to 120 instead of 60.
*We no longer zero out meds and snacks on next day and instead just subtract home population.
*Fix for some story missions not progressing (those not getting the Watchtower mission at the Grange).

update 17(7.1) -OFFICIAL LAUNCH- Notes, 12/21/13 - V13.12.12.492 Hotfix2 - ROLLBACK
We tested this fix six ways from start in house, and everything was fine. Then, as some of you reported, it went live and it wasn;t. So, we;ve rolled it back.

update 16(7) -OFFICIAL LAUNCH- Notes, 12/21/13 - V13.12.12.492 Hotfix
*fix story missions not progressing for those not getting the Watchtower mission at the Grange

update 15(6) -OFFICIAL LAUNCH- Notes, 12/12/13 - V13.12.12.492 aka Last Patch of 2013
*mouse: fixed some issues with high DPI mice
*mouse: better overall precision
*performance: remove busy wait that causes abnormally high cpu usage on some machines
*fix bug that caused 3rd story props to occasionally be unsearchable
*increased odds of spawning unlocked Hero in Breakdown

update 14(5) -OFFICIAL LAUNCH- Notes, 12/05/13 - V13.12.4.22
*fix fame leaderboard
*update zombie kill points leaderboard data properly
*upgrade to latest steam sdk
*fix playthrough leaderboard
*fixed the scenario score leaderboard getting reset with each scenario

update 13(4) -OFFICIAL LAUNCH- Notes, 11/29/13 - V13.11.28.9766
*added Breakdown DLC
*final fixes for Breakdown DLC

update 12(3) -OFFICIAL LAUNCH- Notes, 11/27/13 - V13.11.27.9728
*fixed a few audio bugs on the PC menu system
*enabled Breakdown leader boards (getting ready for Friday)
*performance tweak to draw distances in max/ultra mode
*shadows: Now faster and better!
*fixed titles on Breakdown leaderboard

update 11(2) -OFFICIAL LAUNCH- Notes, 11/21/13 - V13.11.20.9422
*there is now a smoother frame rate, and reduced stalls when driving
*Breakdown UI is hooked up
*added more inputs for keyboard and mouse to shake zombies off (used to be ;c; key, now it;s ;c; or ;e; or ;left click; or ;space;)
*the resolution changes when you release (rather than when you drag) the sliders
*the mouse moves the camera during cutscenes
*we now block emotes/execute/roll/drop during cutscenes
*fix for crash when trying to complete certain missions
*fixed bug that caused unintentional overwriting of saves when you clicked Start New Game
*fix for cycling visible items when using the mousewheel
*fixed placeholder text on expertise screen
*fixed several strings in non-English languages

update 10(1) -OFFICIAL LAUNCH- Notes, 11/05/13 - V13.11.5.8606
*tone down vehicle headlights
*change default resolution to 1024x768
*sneak was moved to (C)
*roll was moved to (LCTRL)
*leapfrog and suplex hints updated
*fix stealth kill
*fix lightbar ontop of cop car
*fixed unresponsive map scrolling when using a controller
*localization for most of the missing strings
*allow finer grain adjustment of mouse sensitivity

•update 9(Initial release) -OFFICIAL LAUNCH- Notes, 11/05/13 - V13.11.4.8512
*siren key added (LCTRL)
*execute key added (Z)
*roll key added (C)
*emote keys added (1, 2, 3, 4)
*social key added (CAPS)
*radio works in cars (LALT)
*drop rucksack button added (X)
*firemode key added (SPACE)
*full keyboard/mouse support on map
*keyboard/mouse controls screen
*updated buttons on leaderboard
*proper control icon in journal
*proper autosave warning
*intro movies now play if you have a dual monitor setup
*revert to defaults now affects just the menu you reverted on
*the journal doesn;t display when entering/exiting the steam overlay
*when the steam overlay is active, the game is now paused (YIPPEE)
*window;d mode works better
*rucksack now displays when it;s dropped
*removed halo around character in med and max spec
*removed extra darkening in med and max spec
*toned down the bloom
*car headlight flares now only display in the direction towards the camera
*fixed inadvertent controller deadzone application in mouse code
*fixed selectable UI text
*fixed specialization details info bug
*move while aiming (when a controller is plugged in)
*fix for controller prompt while surveying
*fixed missing couch in the Wilkerson;s farmhouse
*fixed death flashing in Ultra spec


update 8 -EARLY ACCESS- Notes, 10/31/13 - V13.10.31.8335
*increased zombie variety
*adjusted mouse sensitivity range
*make car door kills more reliable
*constraint to supported resolutions in windowed mode
*reduced shadow artifacts
*switched to ;tab; and ;z; for left bumper and right bumper in the UI
*substituted all hints and help text for PC keys
*switched center prompts to PC keys
*fixed white zombie
*fixed jumpy mouse
*fixed button prompt when searching
*fixed ;clicking on esc deletes my save;
*fixed wrong button for dropping rucksack
*fixed issues highlighting melee weapon display
*fixed some mouse hover states

update 7 -EARLY ACCESS- Notes, 10/28/13 - V13.10.28.8093
*edge weapon tuning
*physics improvements (gravity and vehicles like each other more)
*ATI card optimizations
*tons of Keyboard/Mouse improvements

update 6 -EARLY ACCESS- Notes, 10/21/13 - V13.10.21.7665
*fixed an issue where we were inadvertently flagging props (that still had resources in them) as already searched
*fixed a bug where we were forcing all languages to English

update 5 -EARLY ACCESS- Notes, 10/18/13 - V13.10.18.7591
*fixed an issue where save files wouldn;t load (if you have enclaves who are trying to claim another enclaves building)
*added in container mouse/keyboard support

update 4 -EARLY ACCESS- Notes, 10/18/13 - V13.10.18.7519
*fixed a bug causing a player to lose their ammo on mg;s with 100 round capacity
*first pass on some UI alignment
*sound volume balancing across the game
*retuned loot distribution when starting a new game
*fixed an issue with the Leaderboards showing incorrect data
*aligned aiming reticle UI
*fixed an issue where mouse calls were being dropped
*better mouse aiming
*addressed an issue that could occur with some SLI enabled machines

update 3 -EARLY ACCESS- Notes, 09/26/13 - V13.9.26.6100
*made the game less dark
*fixed single core (and machines set to single core mode) game not working (aka black screen)
*fixed radio on left alt button

update 2 -EARLY ACCESS- Notes, 09/24/13 - V13.9.23.5901
*add a confirm dialog when deleting an existing save
*fix achievements

update 1 -EARLY ACCESS- Notes, 09/20/13 - V13.9.20.5810
*fixed missing dialog
*fixed leaderboard crashes
*reduced motion blur
*fixed waypoint arrows
*fixed map labels clipping
*fixed French localization

•Initial release -EARLY ACCESS- V13.9.19.5692


State of Decay Trailer

State of Decay - Breakdown Trailer

State of Decay - Lifeline Trailer

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